9L0-619 test prep - Mac OS X Deployment v10.5 Updated: 2024 | ||||||||
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Exam Code: 9L0-619 Mac OS X Deployment v10.5 test prep January 2024 by Killexams.com team | ||||||||
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Other Apple exams9L0-062 Mac OS X v10.6 Troubleshooting9L0-066 OS X Yosemite 10.10 Troubleshooting 9L0-314 Apple Hardware Recertification 9L0-619 Mac OS X Deployment v10.5 9L0-827 Final Cut Pro 7 End User Level One 9L0-964 Final Cut Pro 6 Level 1 MAC-16A ACMT 2016 MAC Service Certification SVC-19A Apple Service Fundamentals Exam | ||||||||
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Apple 9L0-619 Mac OS X Deployment v10.5 https://killexams.com/pass4sure/exam-detail/9L0-619 9L0-619 Answer: B Question: 86 A sparse disk image is a disk image that does not store metadata for the files it contais. A. TRUE B. FASLE Answer: B Question: 87 On a v10.5 computer, what is the default port used by the Software Update Mac OS X Server service to updates to Mac OS X computers? provide . A 80 B. 548 C. 8088 D. 63000 Answer: C Question: 88 You are creating a package using PackageMaker on a Mac OS X v10.5 computer. You specify "Mac OS X 10.4 Tiger" for Minimum Target, and add preupgrade, preinstall, preflight, and postinstall scripts. Which script will execute first? A. Preflight B. Preinstall C. Preupgrade D. Postinstall Answer: A 31 9L0-619 Question: 89 In a Mac OS X v10.5 file system, Disk Utility can repair permissions errors in which files? A. All files installed by the packages listed in the standard packages list B. All files installed from the Install DVD that shipped with the computer C. All files listed in the BOMs in all of the .pkg files in /Library/Receipts/ D. All files listed in the BOMs in all of the .pkg files in /System/Library/Receipts/ Answer: A Question: 90 You are creating a NetBoot image in Mac OS X Server v10.5. What is the minimum version of Mac OS X that you can use as the source for the NetBoot image? A. Mac OS X v10.3.9 B. Mac OS X v10.4.0 C. Mac OS X v10.4.8 D. Mac OS X v10.5.0 Answer: D Question: 91 How can you start up in target disk mode a Mac OS X-compatible computer that has a FireWire port? . A Hold down the T on the keyboard while the computer starts up , until an appears key icon on the screen. B. Hold down the Option key on the keyboard while the computer starts up, until a dialog appears, and clicks the Target Disk Mode button. C. Hold down the S key on the keyboard while the computer starts up,and type the command reboot target -firewire at the command line. D. Insert the Mac OS X DVD, and hold down the C on the keyboard while the key Install computer starts up, then choose Target Disk Mode from the Utilities menu, and choose Restart from the Apple menu. 32 9L0-619 Answer: A 33 For More exams visit https://killexams.com/vendors-exam-list Kill your test at First Attempt....Guaranteed! | ||||||||
Apple at Work is brought to you by SimpleMDM: Check out SimpleMDM and discover the limitless possibilities of SimpleMDM’s powerful API. Whether you want to automate tasks or integrate SimpleMDM into your existing infrastructure, the API offers the flexibility you need to gain full programmatic access to your account and devices. Back in early October, IDC published a report about the perception that IT professionals had around various platforms and what keeps them up at night. The last sentence I think is a pretty good way to think about the life of an IT team. It’s, in some ways, about survival. Security threats are everywhere. Systems are always one bad configuration away from going down. It’s about ensuring that the employees you support have what they need to do their jobs. There’s one question in particular that highlights Apple’s position of strength in the enterprise, though. How important would you say it is to have security built into a computer from the ground up — How They Test Apple Products, Accessories, and MoreAppleInsider's mission is to supply you an unbiased review of Apple hardware, accessories, peripherals, and services. Here's how they do it. AppleInsider reviews just about anything that will connect to your iPhone, can be used with your Mac, will protect your Apple investment, and so much more. When you read a review or a list of the best products in a category, they function as a team to supply you the best, most experienced view possible of that product from an Apple-centric viewpoint. Our reviews are editorially independent. They do not evaluate products with review guidance from the gear provider or their affiliate partners. Accessories are supplied by the vendors, and are generally returned to the provider after the review period. We will periodically get a non-Apple product pre-release, so they can provide you with buying advice around release time. We buy all of their review Apple hardware. While other venues have relationships with them for in-advance product testing, Apple does not provide us with early access. We do not have a big, shiny corporate office outfitted with millions of dollars of testing gear. Instead, we're spread across the globe living day-to-day with the technology. So, when they have a review opportunity, they select who on staff is their designated Apple product tester for any given category of product based on their experience and preferences. We're not going to supply a roundup of the best Thunderbolt docks or best monitors for your Mac to somebody who lives and breathes on their iPhone, for example. Our editors and writers are selected for a review product based on their particular skill sets. All testing is performed in the real world, using real use cases. And, because of that real-world testing focus, they aren't going to invent scenarios for testing that the product will never see in the real world to try to generate controversy. While Apple product testing needs time spent on measuring parameters and benchmarks, that's not the whole story. If we're reviewing a travel-centric product, they get on the road, a plane, or a train to see how it actually works. If it's something complex like a router, network-attached storage device, RAID enclosure, or monitor, we'll live with it for a while, integrate it into their workflows, and generate content using it before they tell you how they feel.
What AppleInsider's review scores mean
5 stars: Best in classDoes what it says it will do, and then some, and it does it with style. Not only that, this is the product that best defines the class.
4 stars: ExcellentAn excellent balance of price and performance, does what it says it will do efficiently.
3 stars: GoodGets the job done well, and nothing more.
2.5 stars: AverageMost brands that have too many adjacent consonants in their name produce products of this quality. Does the job, with some minor caveats.
2 stars: Below averageMight get the job done, but there are significant problems and compromises with the product. You probably want to look elsewhere.
1 star: Complete trashAvoid this product. it has a good chance of wasting your money, deleting your data, hurting you, or all three. Android Intelligence Google Assistant's forgotten memory magicYour Android device has a powerful system for helping you recall almost anything imaginable, but — oh, yes — it's up to you to remember to use it.
The federal cybersecurity agency says the bugs affecting iPhones, Macs and iPads are seeing active exploitation by threat actors. The U.S. Cybersecurity and Infrastructure Security Agency (CISA) said Monday it’s advising the deployment of Apple updates for three actively exploited vulnerabilities impacting iPhone, Mac and iPad devices. On Thursday, Apple released iOS 16.5, macOS Ventura 13.4 and iPadOS 16.5 in response to the discoveries of the vulnerabilities. [Related: CISA Director Jen Easterly: Software Vendors ‘Should Own The Security Outcomes For Their Customers’] CISA said in a post that it has seen “evidence of active exploitation” for the three vulnerabilities that affect WebKit, an open-source web browser engine that’s leveraged by Apple for its device operating systems. “These types of vulnerabilities are frequent attack vectors for malicious cyber actors and pose significant risks to the federal enterprise,” the agency said in the post. The vulnerabilities consist of a sandbox escape bug (tracked at CVE-2023-32409), an out-of-bounds read vulnerability (CVE-2023-28204) and a use-after-free bug (CVE-2023-32373). CISA ordered federal agencies to update affected devices by June 12 with the latest versions of iOS, macOS and iPadOS. While the order only applies to Federal Civilian Executive Branch agencies, “CISA strongly urges all organizations to reduce their exposure to cyberattacks by prioritizing timely remediation” of actively exploited vulnerabilities such as the Apple operating system bugs, the agency said in its post Monday. The three vulnerabilities impact iPhones going back to the iPhone 6S; Macs that run macOS Big Sur, Monterey and Ventura; and numerous models of iPad. In a post on the updates Thursday, Apple credited the discovery of one of the vulnerabilities (CVE-2023-32409) to Google’s Threat Analysis Group and Amnesty International’s Security Lab. The other two vulnerabilities were credited to anonymous researchers. Apple has released patches for a total of six zero-day vulnerabilities in 2023 so far. The company previously patched a zero-day flaw in February and a pair of zero-day vulnerabilities in April. Athletes of all levels have used the Apple Watch to track workouts for years, but it's getting even more flexibility thanks to WatchOS 10. Platforms like TrainingPeaks can now contribute custom workouts to the Apple Watch Workout app, making it easier to train and monitor progress without requiring a separate app on your wrist. I've been doing custom cycling workouts from TrainingPeaks on the Apple Watch Ultra 2 for a week, coached by a three-time Olympic gold medalist. Although I'm far from a professional athlete, I can see how helpful this will be for anyone who wants to take their training to the next level. TrainingPeaks can send running and cycling workouts to the Apple Watch and is one of several apps that plug into Apple's Workout app, along with TrainerRoad, Final Surge and RunMotion. Apple continues to encroach on sports-focused watches like Garmin and Suunto by adding useful tools for athletes to the Apple Watch. WatchOS 9 introduced custom workouts in Apple's Workout app and in-depth running metrics. Fitness Plus lets you build your own workout plans in iOS 17. The Apple Watch Ultra 2 offers features like dual-band GPS and longer battery life than any other Apple Watch. Many athletes need in-depth recovery metrics to help prevent overtraining or show progress over time. The Apple Watch lags behind other sports watches on this front, but integrating with third-party apps like TrainingPeaks that have recovery insights helps bridge the gap. How to send custom workouts to the Apple WatchThe process may differ depending on which third-party app you're using, but for TrainingPeaks specifically, it's pretty easy. First, open the iPhone app and select "Connect to Apple Watch" when prompted. Navigate to the "Apple Watch and Health" menu and select "Apple Watch Workout App." Confirm you want to connect TrainingPeaks to the watch and allow notifications. Now, you should see the option to send a single workout to the Apple Watch on-demand or sync seven days of workouts to the watch. You'll also want to select "Connect to Apple Health" from the TrainingPeaks settings so it can write data to the Apple Health app. For now, TrainingPeaks supports syncing running and cycling workouts to the Apple Watch. Once your workouts are on the Apple Watch, they'll appear at the top of the Workout app and show the TrainingPeaks logo in the left corner. Start one immediately by tapping as usual, or tap the three dots in the right corner to look at your upcoming schedule. Training with a champion cyclistTrainingPeaks enlisted athletes Jason Koop and Kristin Armstrong to coach custom running and cycling workouts so I could test out the integration ahead of launch. Armstrong is a three-time Olympic gold medalist and the most decorated US women's cyclist of all time. To say I was intimidated at the thought of her coaching me is an understatement, especially given I ride for exercise and recreation rather than competing in the Tour de Femmes. Once I synced upcoming workouts to the Apple Watch Ultra 2, I jumped on my power-meter-equipped spin bike. Now that any Apple Watch can connect to Bluetooth devices like cadence sensors and power meters in WatchOS 10, you can see this data on your wrist during a workout and on the iPhone as a Live Activity. Cyclists use power data for a number of reasons, such as measuring effort. It's also a consistent measurement across indoor and outdoor rides. During the workout, the interface looks exactly as it would if you created a custom workout on the watch yourself. I ride with the iPhone situated on the bike's handlebars to sub in for a bike computer, and it shows an indicator displaying the upcoming interval so I know whether a work or recovery interval is coming. Because I ride with a power meter, I can also see if I am riding in the right zone or not. Watch this: Apple Watch Ultra 2 Review: So Bright, I Gotta Wear Shades The workout app also provides alerts to let you know if you're on track by buzzing on your wrist, displaying an alert on screen and speaking to you through your headphones or through the watch's speaker. My first workout was humbling. I struggled to maintain power and kept getting notifications that I was below target. Because TrainingPeaks lets you message your coach in the app after each ride, Armstrong offered to adjust the functional threshold power (FTP) in the back end. That's the maximum level of intensity you can maintain for an hour. The Apple Watch also automatically estimates your FTP after five high-intensity rides lasting at least 10 minutes. My next workouts were much more successful. I also switched my workout view to show the power data on the iPhone on my handlebars and the heart rate on my watch. Another nice feature is being able to save your favorite custom workouts permanently on the Apple Watch. I really liked the 35-minute interval training workout that Armstrong suggested and it's easy to keep it on the watch. Once you finish the workout, scroll down the summary page and select the "Add to Workout App" option at the bottom. You can even share those custom workouts through Messages or Mail. Before I was able to send custom workouts to the Apple Watch, creating them on the watch itself was pretty tedious. You'd have to do it all from the Workout app, customizing your intervals and goal type manually. It's so much easier to be able to create workouts on the phone or grab existing ones to sync to the watch. Although I'm not planning on riding competitively any time soon, I think this integration will be most helpful for coaches who want to send custom workouts to athletes or trainees with ease. The whole process was so seamless, I didn't need to do anything else once I synced all the workouts to my watch. No more excuses: just get on my bike and ride. Apple Vision Pro is Apple's augmented and virtual reality headset, a device that has been in development for more than a decade. Vision Pro marks the company's first entrance into a new product category since the 2015 Apple Watch, with the device introduced at WWDC 2023 in June. A launch is set for early 2024, which means January to late April, but Apple is said to be targeting March. While the Apple Vision Pro is definitely a headset, Apple does not use that word when referring to it. Instead, Apple calls it a spatial computer because of its ability to blend digital content with the physical world. Apple Vision Pro is a mixed reality headset that displays augmented reality content overlaid on the world around you, and immersive entirely virtual content, but it's worth noting that the headset is not see through. Everything you see is digital. For augmented reality content that does not make your surroundings disappear, Apple uses cameras that map out what's in front of you, translating that into a digital image augmented by virtual elements. For a virtual reality experience, Apple shuts off those cameras and can make it seem like you are completely isolated from what's going on around you, allowing you to focus solely on what's being displayed on the headset's screens. This shift between the "real" and the "immersive" can be controlled with an on-device Digital Crown. Design wise, Apple Vision Pro is not unlike a pair of ski goggles, featuring a singular piece of laminated glass for the front that melds into an aluminum alloy frame. A soft, fitted Light Seal attaches magnetically to the frame and conforms to your face to block out light. Two Audio Straps with built-in speakers are positioned at the sides of the headset, delivering Spatial Audio that blends what you're hearing on the headset with what's going on in the real world. The Audio Straps connect to a 3D knitted headband that holds the Vision Pro in place. Apple designed it to be breathable, cushiony, and stretchy for comfort, and a Fit Dial ensures the headset fits tight against your head. Apple plans to offer Light Seals and headbands in multiple sizes, and these components are swappable. Inside the frame, there are two micro-OLED displays that deliver over 4K resolution to each eye for a total of 23 million pixels. There's also an external display called EyeSight that projects an image of your eyes so people can tell whether you're using the headset in an immersive mode or if you can see what's going on around you. For glasses wearers, there are custom prescription Zeiss Optical Inserts that can be attached magnetically to the headset's lenses. There are no controllers for Apple Vision Pro, with the headset instead controlled by eye tracking, hand gestures, and voice commands. An app can be navigated to and highlighted by looking at it and then opened with a tap of the fingers. Scrolling is done with a simple flick of the fingers. More than a dozen cameras and sensors in Apple Vision Pro map out the world around you, keeping track of your hand and eye movements. Optic ID, which scans your iris with infrared lights and cameras, is used for authentication. Each person has a unique iris pattern, and Optic ID is akin to Face ID and Touch ID. It can be used for unlocking the device, making purchases, and as a password replacement. There are two Apple silicon chips inside Vision Pro, including the same M2 chip that's in the Mac and a new R1 chip. The M2 chip runs visionOS, executes computer vision algorithms, and provides graphics, while the R1 chip processes input from the cameras, sensors, and microphones. Apple Vision Pro can take 3D photos and videos using a built-in camera that's powered by tapping on the top button of the device. Apple says that users can capture videos and photos in 3D and then relive those memories like never before. Vision Pro will also show existing photos and videos in large scale, making them more immersive. Note that when you are recording video, Vision Pro makes it clear that recording is happening with an animation on the external display. Due to weight constraints, Apple did not put a battery in Apple Vision Pro. Instead, it can be powered by a braided cable that is attached to a battery pack worn at the hip or plugged into an adapter. The battery pack offers two hours of battery life on a single charge. With Apple Vision Pro, content is displayed in the space around you. You can position apps and windows in mid-air, rearranging them as you see fit, with multiple windows supported. Apple says there's an "infinite canvas" to work with. Apps can be displayed in the real environment that you're in so you can stay present with what's going on around you, or you can use a more immersive view that shuts out the world and puts content on a virtual background called an Environment. A visionOS operating system runs on Apple Vision Pro, and it has a dedicated App Store with apps designed specifically for the device, but it is also able to run iPhone and iPad apps. You can connect the Vision Pro to a Mac, with the headset serving as a display for the Mac. It works with Bluetooth accessories for text input and control, or you can use virtual typing or dictation for text. There is a main Home View that has all of your favorite Apple apps like Mail, Messages, Music, Safari, Photos, and more, with your data synced through iCloud. The interface is similar to the iPhone interface, but you can open apps and arrange them virtually. Apple is updating its main apps for visionOS and has created APIs for developers, plus Apple is providing Vision Pro test kits to developers for app testing. Apple Vision Pro offers an immersive experience for entertainment like TV and movies. Content can be expanded to feel like it's in your own personal theater, complete with spatial audio. FaceTime has been redesigned for Vision Pro. People on the call are shown in large tiles to the headset wearer, while the headset wearer is shown as an accurate digital recreation using their Digital persona. With FaceTime, Vision Pro users can collaborate on documents with colleagues or share apps with others, and spatial audio makes it clear who is speaking. The Cinema Environment allows you to watch shows and movies at the frame rate and aspect ratio chosen by the creator, or you can use a nature-themed Environment to make the screen feel 100 feet wide. Apple created Apple Immersive Videos that are 180-degree 3D 8K recordings that put users right inside the action, plus streaming services like Apple TV+ and Disney+ are available on Vision Pro. As for gaming, Vision Pro supports Apple Arcade, with 100 iPad games to be available at launch. Games can be played with Bluetooth game controllers that connect to the headset. Apple Vision Pro is priced starting at $3,499 and it is set to launch in February 2024 according to the latest rumors. It will be available on Apple.com when it launches, and in stores only in the United States to begin with. Note: See an error in this roundup or want to offer feedback? Send us an email here. Sources told Bloomberg that Apple is ramping up the production of Vision Pro, and the headset has been produced at full capacity in China for a few weeks now. The goal is to have customer-ready units by January's end, with the product's official retail release set for the following month, i.e. February. However, production issues could hamper the timeline, forcing Apple to push the launch further. Apple urges app readiness for Vision Pro debut Ahead of the release, Apple sent an email to software developers, asking them to “get ready” their apps for the launch, which suggests that the upcoming release is imminent. "There's so much more to come. And they can't wait to see what the next year brings," read the message. Apple Stores gear up with special training pre-launch Not just the developers but Apple is also preparing its stores for the headset’s launch. Apple is sprucing up its retail stores, making room for the upcoming $3,500 device. They will stock up on headsets and accessories like head straps, light seals, and prescription lenses. Additional storage space, demonstration areas, and designated packaging spots for employees will be necessary. The Vision Pro’s launch is Apple’s most complex yet, requiring customised assembly and fitting. To prepare for the launch, two staffers from each store are invited to attend a two-day training session at Cupertino in January. Training will cover the headset's features, attachment of the headband, prescription lenses, and light seal. Retail employees are also taught new etiquette, like placing a device on customers' heads comfortably. Then, these trained employees will manage sales and teach others how to market the product. Apple plans to sell the Vision Pro in the US initially, and then the plan is to release it in other markets by the end of 2024. The headset will first be available through Apple’s retail store before expanding to other retailers. The Vision Pro is said to be released in limited quantities, and its high price tag of $3,500 might not create as much intrigue as a new iPhone. So, it is unlikely that Apple will hold another Vision Pro event during the device's launch. Samsung Display, one of Apple’s largest supplier, is reshuffling its business teams in preparation for foldable iPhones and iPads. According to a report from The Elec, Samsung Display recently “carried out an organizational reorganization that focuses on its capabilities to respond to Apple foldable.” The report explains that Samsung Display is “currently ahead of its competitors” when it comes to OLED displays for smartphones, including its relationship with Apple. The company, however, is looking for a “new growth engine” and believes that foldables will be exactly that. Essentially, Samsung Display wants to take what it’s learned from manufacturing foldable displays for Samsung devices and prepare for future orders from Apple for the iPhone and iPad. According to today’s report, Samsung Display and LG Display are both working on a 20.25-inch foldable display for a future Apple product. With this reshuffle, Samsung Display hopes to “prevent competitors,” like LG Display, from winning any of Apple’s foldable business. But even as Samsung Display prepares its operations for a foldable iPhone or iPad, we’re still at least two years away from Apple actually entering the foldable market. Display analyst Ross Young has predicted that Apple won’t launch a foldable of any sort until 2025 at the earliest. Young has also reported that Apple has kicked the tires on developing a 20.5-inch foldable notebook, similar to what today’s report from The Elec mentions. Follow Chance: Threads, Twitter, Instagram, and Mastodon. FTC: They use income earning auto affiliate links. More. | ||||||||
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