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9A0-602 | Certified Macromedia Flash MX 2004 Developer

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Vendor Adobe
Exam Number 9A0-602
Exam Name Certified Macromedia Flash MX 2004 Developer
Questions 130 Q & A
Recent Update May 14, 2019
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Test Code : 9A0-602
Test Name : Certified Macromedia Flash MX 2004 Developer
Vendor Name : Adobe
Q&A : 130 Real Questions

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Certified Macromedia Flash MX 2004 Developer book

The Flash Anthology: Cool effects & useful ActionScript – Chapter 1: Flash essentials | 9A0-602 Real Questions and VCE Practice Test

lifestyles without Flash would be uninteresting and mundane. Flash sites are to static HTML sites what a household-measurement, deep-crust pizza with all the toppings is to a bit of toast. a lot of these days’s big-influence websites are either full-blown rich internet applications (RIAs) or a prudent blend of HTML and Flash. This cautious melding of applied sciences, coupled with seamless integration, potential the change between a web experience that’s fantastic, and one that’s utterly forgettable.

sites that use Flash as the sole medium for conveying their message, and sites that use a number of mini-Flash functions to punctuate static HTML, have a standard underlying theme: all of them harness the vigor of Flash to create lightweight vector- (or coordinate-) primarily based interfaces, applications, and animations. Flash has become an impressive device for the communication of ideas, its capabilities having inspired a big and passionate following of committed users.

This sequence begins by explaining the simple abilities any clothier or developer will should know so as to use the equipment, then moves on to discover in element the areas of animation and sound. It comprises 3 articles:

Chapter 1: Flash EssentialsIf you’re new to Flash, this chapter will offer you a superb grounding within the software’s interface, in addition to a fundamental figuring out of the ActionScript dot notation. suggestions and techniques for working with ActionScript and the timeline are also included. at last, I’ll stroll you through a few organizational guidelines. This chapter begins beneath.

Chapter 3: Animation EffectsThe query of whether to use timeline-based or scripted animation is one each Flash developer asks at some factor. We’ll discover the principles in the back of these consequences and attempt to put the timeline vs. script debate to leisure as soon as and for all. The primary building blocks supplied in this chapter will have you ever creating elegant animations very quickly!

Chapter 5: Sound EffectsOne of the most underemployed, yet useful additions to a task is sound. applicable sound effects can raise the affect of move, provide comments to users interplay, and build ambiance. in this chapter, we analyze when sound should be used, how to select the right sound clip for the job, and the way clips will also be imported and exported without difficulty. We discover quantity and panning, then build a mini sound participant, random song sequencer, and a whole lot greater.

The book

These 3 chapters are excerpts from my new e-book, The Flash Anthology: Cool consequences & practical ActionScript. The book incorporates a complete of over 60 ActionScipt solutions to ordinary problems in Flash. each solution you’ll ever want on your Flash tasks, from text and video consequences, to debugging and the usage of exterior data to your purposes, is lined in this 455-page reference. all the code blanketed within the booklet is accessible in a free downloadable archive.

if you’d opt to read the Adobe Acrobat PDF version of this counsel, that you would be able to download these 3 chapters FREE.

Your comments

if you have a query about any of the advice lined in this series, your most fulfilling possibility of a quick response is to post your query within the SitePoint forums. tips for development as well as notices of any errors you may discover (one or two may also have slipped during the cracks) are especially welcome — put up these to SitePoint publication guide.

Now that’s out of the way, let’s get our hands soiled as we learn the necessities of Flash!

Why Use Flash?

the new user can approach Flash from various angles. Designers may additionally neatly be impressed through Flash’s capabilities in the realms of interface design, aesthetics, and performance. if in case you have a powerful coding historical past, mathematical experimentation and the possibility to study new coding options may also pique your interest. even with which course you strategy it from, the technology offers whatever to each budding Flash developer.

Flash’s inherent capability to create super-compact, vector-primarily based animations, coupled with a powerful scripting language (ActionScript), makes it possible for users to increase complicated outcomes, transitions, and interfaces with relative ease – something that might take many greater hours, or be completely inconceivable, the usage of normal HTML and DHTML coding strategies.

Flash has enjoyed a number of incarnations on the grounds that the early days before Macromedia received the now ubiquitous plug-in and authoring device, and development continues nowadays with the recent free up of Flash MX 2004 knowledgeable. The passing years have viewed the use of Flash know-how shift from black art to mainstream net building apply, as each and every new edition of the software provides users with extra capabilities, from animation, sound, and interactivity, to software server entry and video inclusion.

If an entire Flash amateur were to purchase the newest copy of Flash and install it, she or he would doubtless be overwhelmed via the plethora of panels, drop-down menus, and person alternatives accessible. Yet, after some experimentation, and a bit time spent studying the manual and online tutorials, things would delivery to make feel. in case you’re in this boat – if here is the primary book you’ve bought given that your contemporary acquisition of Flash – congratulations! You’re in respectable company. If, in spite of this, you comprehend your manner around the application and its interface, and be aware of what you need to do but are not precisely certain how to do it, then you definately, too, have come to the right region. all the way through this booklet, I’ll try and existing methods and methods that address the questions that are most commonly posed in on-line boards and newsgroups. certain, there are hundreds of examples I might show you, but the options I’ve covered here are the decide on of the crop. once you take into account how the examples during this booklet fit together, you’ll be capable of practice them to a variety of circumstances and situations, and use them as building blocks for different Flash applications you might also create.

Flash’s power springs from its dynamism and flexibility. there are such a lot of issues that you would be able to do with it, from developing elementary animations for inclusion for your net applications, to building powerful SQL and XML facts-feeding super-functions. It can also be elaborate to determine a single point at which to start or stop. You could decide to create a low-bandwidth animated headline on your website; you might choose to construct the whole of your web site as a Flash utility or series of Flash purposes. The option is fully as much as you. This booklet gives true-world examples and leading-part options involving distinctive points of Flash. After each and every illustration, adjustments might be offered for you to assist you to lengthen that instance to suit your certain wants.

I’ll count on you’re the usage of Flash MX or later, and that you have some knowing of the software. This ebook won’t stroll you in the course of the interface and let you know what it may possibly do; instead, I expect you have a grip on the basics, and that you’re itching to delivery using the software to its full talents. one of the most examples in this e-book are selected to Flash MX 2004, demonstrating potent recommendations for getting the most out of that edition in the shortest time, however the majority observe to Flash MX and above.

It’s time to buckle up and switch on the ignition. Let’s see what Flash has to present!

word additionally so that you can download this chapter in pdf layout in case you’d opt to examine this content material offline.

What’s New In Flash MX 2004?

Flash MX 2004 is a step above old versions. now not only does it offer a plethora of enhancements and new aspects, however the utility comes in two "flavours": Flash MX 2004 and Flash MX expert 2004. Your needs will investigate which edition is right for you. Flash MX 2004 is the premiere instrument for developing multimedia content material, or including video, audio, graphics, or information to your initiatives. Flash MX 2004 professional, nevertheless, contains further elements corresponding to kinds-primarily based programming (plenty like Microsoft visual Studio), data connectors for binding XML and web features to your projects, and venture management equipment.

if you intend to create initiatives that include the rest more than a modicum of ActionScript, you require connection to external facts sources, or wish to harness the energy of advanced accessories, then i would strongly advise you to buy Flash MX expert 2004. The day will come – doubtless ahead of you expect – should you’ll want the additional horsepower it can provide. Don’t get caught brief!

Flash MX 2004 features at a look

Let’s take a look on the primary advancements and new points provided by using the 2004 releases. those aspects marked (professional) can be found in the expert edition handiest.

ActionScript 2.0A most important object-oriented growth to the ActionScript mannequin, ActionScript 2.0 allows for mighty typing and inheritance in line with the ECMA necessities. Don’t fret if these phrases are new to you – we’ll talk about them in aspect later.

PerformanceThe new version of the Flash player has been extensively overhauled to increase playback speeds and responsiveness.

Error ReportingThe error studies generated when a Flash film is previewed internally have been tons stronger in this liberate of the utility. The reports deliver extra descriptive counsel, which makes it simpler to repair demonstrate-stopping error. See Chapter 9, Debugging for more tips.

protection ModelThe Flash participant safety mannequin has been more suitable drastically, and now provides even tighter security on your purposes.

ImportingFlash builders can now import a number of new formats, including Adobe PDF and Adobe Illustrator 10. Flash MX 2004 additionally includes a Video Import Wizard to make importing video codecs easier. See Chapter 6, Video results for particulars on this performance.

Spell CheckingA excellent new feature, spell verify allows you to search textual content inside your motion pictures for typographical error.

aid PanelThe support Panel contains context-based mostly help as well as a full ActionScript reference that updates on the click of a button with the newest content from Macromedia.

New TemplatesA checklist of new templates designed to support the swift development of Flash functions is purchasable with the 2004 release of Flash. The templates encompass:

  • promoting
  • kind functions (professional)
  • cellular gadgets
  • picture Slideshows
  • displays
  • Quiz
  • Slide shows (seasoned)
  • Video (professional)
  • To entry the templates, choose File > New, and click on the Templates tab.

    Timeline EffectsTimeline effects enable you directly to create editable ordinary outcomes such as exploding textual content, blurred animation, and opacity transitions. due to the prolonged API of Flash within the 2004 editions, many third-celebration application providers now create these results for use in Flash. a superb latitude of third-celebration Timeline outcomes is purchasable from Macromedia’s online save, and comprises Distort FX, Pixel FX, and text FX, developed by means of red big software. These permit you to create some mind-bending visuals from inside Flash.

    BehaviorsBehaviors help you rapidly add primary ActionScript instructions to your films. they could form building blocks for your code, or you can simply use them so as to add interactivity devoid of getting your palms dirty with ActionScript.

    To access the Behaviors Panel, choose Window > development Panels > Behaviors.

    superior add-ons (professional)Flash MX 2004 expert includes a new series of components that facilitate the development of advanced purposes.

    Flash form Presentation (seasoned)Flash form Presentation displays a brand new building device much like that of Microsoft visible Studio. It allows for for the swift creation of, for example, contact and registration varieties. See Chapter 7, Flash forms for more.

    Flash Slide Presentation (professional)growing slide-primarily based applications has certainly not been more straightforward, because of the inclusion of developed-in navigation to support clients circulate in the course of the slides.

    data Binding and facts Connection Objects (pro)Flash MX 2004 skilled introduces developed-in records connectors to external records sources such as net features and XML. With the introduction of statistics Binding, accessories such as ComboBoxes will also be populated with exterior information relatively with no trouble.

    source control (seasoned)that you could now quite simply leverage source control on your Flash tasks by integrating Flash with Microsoft visible SourceSafe. This ensures you don’t overwrite work through other team participants on crucial projects via the ‘determine-In/determine-Out’ methodology.

    evaluating Vectors and Bitmaps

    all over the early days of internet design, bandwidth was all the time an issue – the more suitable the web page content material, and the bigger the number of photographs, the longer the look forward to the page to render in the browser.

    long download instances proved to be a huge flip-off for many surfers. besides the fact that children, because the internet evolves and high-velocity connections turn into greater usual in homes and workplaces, much less emphasis is placed on creating super-tight pages with extremely-skinny pictures. Of route, it’s still foremost follow to jot down concise code, and make sure you images are as small as feasible, with a purpose to retain down load instances to a minimal. With Flash’s vector-based photographs device, you can constantly generate internet-optimized photos and create low bandwidth functions. The great thing about developing photos inside Flash is that should you zoom into the movie, you don’t adventure the lack of clarity or the pixellation that happens with traditional bitmaps. This produces a crisper look and feel, as proven in figure 1.1.

    1366_ch1001determine 1.1. compare bitmap and vector photo file formats.

    you could import typical bitmaps into Flash, however these will undoubtedly raise the size of the remaining movie. for instance, if you in comparison a vector-based mostly interface created inside Flash to an interface built from multiple bitmaps and HTML, the Flash-developed interface file dimension would be dramatically decrease, and the down load velocity enormously faster, than the bitmap-and-HTML edition of the web page.

    Interactivity limitless

    Flash makes use of an object-oriented programming language called ActionScript, which shares many subject matters and functions with JavaScript. As JavaScript is everyday to many internet designers, realizing the ActionScript syntax may also be distinctly easy. definitely, here is the case even for those with out a programming history. Subsequent chapters supply a full explanation of how the application fits collectively, as well as the reasoning at the back of ActionScript code.

    Designing interactive results in Flash stumps many developers. They could have an idea of what they want to do, but they don’t know how to do it, what can also be scripted, or which consequences require normal timeline interaction and tweening. The essential talents of growing scripted effects is that merely altering just a few variables or the manner a feature is referenced can have a dramatic impact upon the closing movie. creating consequences with normal strategies means altering the timeline, keyframes, and tweening, and may be reasonably daunting – particularly in the event you’re working with a large number of frames and layers. The suggestions outlined in this book will contain scripted results unless otherwise cited.

    When a brand new consumer casts their eye over several traces of ActionScript, the average response is a glazing over of the eyes. The sight of just about any programming language can scare novices away, nevertheless it’s vital to bear in mind that ActionScript isn’t difficult to remember; its gaining knowledge of curve is relatively mild. routine are prompted in 3 ways: buttons within the interface are clicked, definite conditions are met, or the playhead of the timeline reaches a certain frame.

    whereas ActionScript can get very advanced, there are many easy methods to create quick, desirable effects with minimal effort. every line of ActionScript you create will help you take into account extra the intricacies of the language and the way it will also be modified to fit your wants. every line you write will give you greater self belief to undertake increasingly complicated and profitable initiatives.

    With this in mind, let’s circulation on to explore ActionScript’s regular terminology, the programming interface, and the way all of it matches collectively to create the effects you want.ActionScript Uncovered

    ActionScript is an Object-Oriented Programming (OOP) language that interacts with a movie’s objects and controls the movie’s playhead. ActionScript is ECMA-262-compliant, which ability it conforms to the foreign general for JavaScript.

    whereas we are able to examine many elements of ActionScript, it’s beyond the scope of this book to cover each built-in function and object. The books listed below cowl most of the extended performance of JavaScript and ActionScript, and are beneficial references that may still be a part of any Flash developer’s library.

  • ActionScript: The Definitive e-book (2nd version, O’Reilly)
  • professional JavaScript (2nd edition, SAMS)
  • throughout this e-book, I’ll explain why we’re using particular items of code; the place applicable, I’ll also reveal how equivalent capabilities can be conducted by means of timeline manipulation, and why it’s premiere practice to script them in most situations.

    right here’s an easy illustration that illustrates the advantages of ActionScripting and shows how easy it's to manipulate materials of the ActionScript to change the closing result.

    To animate an object’s flow from factor A to point B, you may create a movie clip of the object you wish to movement, create two key frames on the timeline, and tween between them to supply the move. while here's a sound formula for creating animation, that you would be able to instead script this procedure in a couple of traces of elementary code.

    assume we now have a film clip named myMC. including the following ActionScript code to the leading timeline strikes the film clip to the appropriate if the horizontal place (_x) is under 500:

    myMC.onEnterFrame = characteristic () if (this._x < 500) this._x++; ;

    relatively elementary, isn’t it?

    The good thing about scripting animation and different outcomes is that the scripts can also be saved inside your own script library (or a shared library), competent for inclusion in your Flash functions each time you need them. altering the scripts to suit your needs, rather than altering nested timelines, has obvious merits in terms of your own productiveness, and in assisting you advance a reference library. To change the latitude of action in the above example, we may quite simply alter the numeric price from 500 to any other price.

    Let’s take a short look at one of the most ambitions ActionScript can accomplish, taking into consideration that these are just a few of its many makes use of. In later chapters, we’ll cowl many more, together with some that can also surprise you.

  • elementary or advanced animation effects
  • Transitional outcomes
  • Interactive consumer interfaces
  • Menu systems that can not be produced in another medium
  • Experimental mathematical outcomes
  • elementary or advanced interactive games
  • Connection to databases or external data by way of a center tier (ASP, ColdFusion, php, or Macromedia records Connection accessories)
  • ActionScript Dot Notation

    ActionScript uses a different components to reference objects that appear on the stage and are embedded inside film clips and buttons. if you’re ordinary with JavaScript, you’ll be at domestic with the ActionScript Dot Notation for referencing objects within your Flash motion pictures. in response to this notation, document.layer1.form1.checkbox1.cost refers to the value of a checkbox within a kind internal a layer contained within the present document.

    in case you’re no longer time-honored with this components of referencing objects, don’t agonize – it’s as simple as falling off a bike. You’ll quickly opt for it up!

    There are three particular key terms in ActionScript that may also be used to address objects on the stage:

  • this – refers to the exact object to which the script is connected (i.e. itself)
  • _parent – refers back to the film clip that includes the object to which the script is attached
  • _root – refers to the leading Flash film, which incorporates the complete hierarchy of objects
  • during this discussion, let’s pay attention to _root. Say you create a Flash film that incorporates a movie clip called Cloud, which in turn consists of one other movie clip known as Water_Droplet_001. To locate the alpha property value (opacity) of the Water_Droplet_001 clip, you might use the following ActionScript expression:


    How does this code work? Have a look at determine 1.2 beneath. word that the water droplets are contained within the cloud (i.e. they’re toddlers of the guardian cloud). We reference a single water droplet – for the sake of simplicity, the first water droplet (water_droplet_001) – within that cloud. The cause we use the time period _root before the item is to tell Flash to beginning searching from the very excellent of the film hierarchy inside the stage.

    1366_ch1002figure 1.2. keep in mind the impact of the ActionScript dot notation.

    Grabbing this cost of the alpha property of the Water_Droplet_001 movie clip, and storing it in a variable named Water_Droplet_001_Alpha, is as simple as this:

    Water_Droplet_001_Alpha = _root.Cloud.Water_Droplet_001._alpha;

    Objects placed on the canvas can have many residences controllable both from within, and out of doors, the objects themselves – all of which adds to the enjoyable of experimentation and researching.

    movements Panel Unraveled

    actions are items of ActionScript code that function specific functions. functions that are accepted to create simple movements within Flash encompass:

    getURLSends the browser to an HTML web page you specify

    stopStops the playhead of the timeline

    playStarts the playhead of the timeline

    gotoAndPlay, gotoAndStopJumps the playhead of the timeline to either a labeled body or body number

    These core ActionScript features are among the most usual you’ll use to navigate to different constituents of a movie. You may also already have encountered them while dabbling in Flash 5 or later types of the software. This definitely is simply the tip of the iceberg when it comes to ActionScript. As you’ll see later, it presents numerous methods to enhance interplay and add special outcomes to your work.

    ActionScript is added to the stage by the use of the actions Panel. if you’ve ever created a scripted animation, or any effects that use these primary strategies, you could have viewed the moves Panel. during this publication, it should be the single most crucial weapon in your arsenal, so let’s move through it now to be sure you remember every little thing this tool places at your disposal. which you could access the panel through Window > building Panels > actions, or with the aid of hitting F9.

    1366_ch1003determine 1.3. The movements Panel in Flash MX 2004 is your single most crucial weapon.

    figure 1.three shows the movements Panel with right here accessories indicated:

  • Add a new merchandise to the script window
  • discover code
  • find and substitute (very effective)
  • Insert target route browser
  • check syntax
  • Auto-format code (you can trade formatting preferences from the options menu)
  • show code hint (when at a relevant element)
  • alternate options menu (constructive in configuring code hinting, code colorations etc.)
  • View alternatives (line numbers, observe wrap, Esc shortcut keys)
  • Debug alternate options (see Chapter 9, Debugging)
  • ActionScript reference
  • Pin energetic script within movements Panel
  • movements toolbox
  • Script navigator
  • Script pane
  • actions Panel Framework

    The actions Panel doesn’t offer skilled and usual modes in Flash MX 2004 or Flash MX 2004 skilled. In previous types, the actions Panel may well be run in a single of these two modes, toggled to from its options menu. In typical mode, movements may well be inserted best by way of the menu gadget; skilled Mode allowed the developer to enter moves by means of typing without delay into the moves Panel itself. within the 2004 editions, that you could add ActionScript to the Script pane only through direct input, the moves toolbox, or the + button above the Script pane.

    if you’re nevertheless "discovering your ft" when it comes to the movements Panel, you aren’t left absolutely for your personal. Flash’s code hinting performance will try to complete your code automatically, or offer you a choice of syntax in line with what you’ve already typed. for instance, in case you category "Math" in the moves Panel, you’ll be introduced with a list of methods that are available for the maths category, ordered alphabetically from abs to tan. you can then both select the formulation you require from the drop-down menu or continue typing the script your self.

    Optimizing the movements Panel

    some of the critical facets of working efficaciously within Flash, and reducing the development time of scripted outcomes, is a good and comfy working environment. Now, I’m not about to inform you to vacuum your room and polish your desk (youngsters I ought to admit that before I take a seat down to a scripting session, I do sort my papers out and take a look at to remedy my workspace). but bear in mind: a tidy environment reflects a tidy intellect, and tidy code is more convenient to understand in case you come lower back to it at a later date.

    1366_ch1005determine 1.four. Get to know the vital options inside the movements Panel.

    There are three predominant options obtainable within the movements Panel that are great time-savers, and should help you in your quest for coding perfection. The buttons for these are present in figure 1.4:

  • reveal Code hint: when you classification at once into the movements Panel and Flash suggests syntax to finished your code, you’ll notice that if you don’t settle for this recommendation, after a short time it is going to disappear from the reveal. At other times, you may be happily coding away, best to have the ActionScript gremlins run in and steal options from your brain – all of sudden, you neglect what you have been typing! In either adventure, click on this button to have the program reveal a code trace relative to your present position in the script.
  • Auto layout: After heavy code enhancing, additions, and deletions, the feedback and formatting within your code can get a bit out of kilter. a simple click of the Auto layout button will structure your code superbly, in keeping with both preset suggestions or custom rules you set up, as described within the subsequent part. here's one of the vital generally clicked buttons in my reproduction of Flash – it’s a great addition to Flash MX and later types.
  • investigate Syntax: for those who’re analyzing the have an effect on of a bit of script on the final film, the final aspect you wish to see is an output window filled with blunders. To investigate your code for errors devoid of both exporting the movie or viewing it inside the inner Flash participant, click on on the examine Syntax button (Ctrl-T, or Command-T on Mac). this will report any blunders instantly, that may shop loads of time within the preliminary development phases.
  • Configuring Auto structure

    Coming returned to a piece of code you developed six months past will also be a nice event in case your code is without difficulty formatted and commented; if not, it will also be a veritable nightmare.

    The Auto format button helps maintain your code within the very best situation. while it doesn’t remark code for you, it does make code readable – in reality a bonus if you’re revisiting libraries of compiled code. to change the Auto structure alternatives to your liking, choose Auto structure options… from the alternate options drop-down menu within the nook of the actions Panel. To maintain your code in pristine situation, I suggest you check all the checkboxes, that allows you to produce a similar effect to that proven in figure 1.5.

    1366_ch1004figure 1.5. alter the Auto layout alternatives to generate cleaner code.

    Code Commenting

    There comes a time all over every undertaking, be it enormous or small, if you happen to return to a line or chunk of code and consider ‘Hmm… what does that bit do again?’ There’s nothing worse than having no theory what your code does, and needing to work via all of it once more to make changes or reuse it in a further mission. Commenting will make your code greater readable, more convenient to navigate, and, if you work as a part of a group, extra comfortably transferred or shared by means of standard libraries.notice

    feedback in ActionScript are not executed when a movie is operating; basically, Flash absolutely ignores them. They’re on your advantage, used to explain your code or briefly disable sections of it.

    as an instance, right here’s a snippet I consist of as the first line of each function I write. I shop this as a text file in the ActionScript library on my tough pressure in order that I don’t deserve to retype it each and every time i exploit it. It includes a wealth of counsel that makes it easy for me (or any other developer) to peer what the code does, what variables it will accept and/or output, and important revision records:

    //----------------------------- //characteristic name: name of Your feature //function Date: 15/09/2003 //enter: enter Variables (e.g color Variable (String)) //Output: Output Variables (e.g Hex color Reference) //Revision Date: 28/09/2003: added Non Numeric Error Checking //-----------------------------

    A double cut back (//) tells Flash to ignore the the rest of a line of code. in the instance above, each line of the remark starts off with a double minimize. that you could additionally use this trick to quickly disable a line of code, like so:

    // var TestVar = _root.parentMovieClip.childMovieClip.value;

    that you may create multiline comments through beginning them with /* and ending them with */. here’s what the function description would appear to be the usage of that fashion of comment:

    /*----------------------------- characteristic identify: identify of Your function feature Date: 15/09/2003 enter: enter Variables (e.g colour Variable (String)) Output: Output Variables (e.g Hex color Reference) Revision Date: 28/09/2003: added Non Numeric Error Checking -----------------------------*/

    This style of remark can also be used to "remark out" whole blocks of code, like this:

    /* _root.Option_Button.onPress = feature () getURL ("http://www.google.com"); ; */

    Taking a bit extra time to remark code will prevent and others time ultimately. once you get into the dependancy of commenting, you’ll ask yourself how you ever bought with the aid of devoid of it.

    ActionScript Coding information

    There are a number of key points to be aware about growing services and movements inside the actions Panel. These are by using no means the be-all and end-all of finest coding practices inside Flash; they’re simply specifications in order to see you spend greater time establishing, and fewer time looking for and squashing bugs.

    ActionScript is Case-delicate

    just like the JavaScript on which it’s based mostly, ActionScript will now not work as expected if it’s written within the wrong case. however there are some exceptions. for instance, believe right here function:

    feature TestTrace () trace ("hiya");

    This characteristic is fully error-free, and may output ‘hiya’ to the Output Window when it’s known as. Now, however the feature name is capitalized (TestTrace), which you could name the function with out the capitalization (testtrace), and Flash won’t whinge:

    myButon.onRollOver = feature () testtrace ();

    observe: In Flash MX, the ActionScript compilation hobbies is fairly forgiving – it’s no longer case-delicate. ActionScript will be treated as case-sensitive in case you consist of #strict pragma because the first line of a script.

    simply because ActionScript is forgiving together with your own characteristic and variable names, don’t expect it to do you the identical favors when it involves developed-in names. These error will cease your code from executing and are often the most disturbing and complicated to discover as you introduce extra code into your mission. because of this, the most excellent policy is to at all times take care to make use of the suitable capitalization.

    Externalize ActionScript

    Externalizing huge blocks of ActionScript is a great way to separate the points of your venture and support preserve your code tidy and concise. think about, as an example, that we've a piece of navigation code that’s 50 traces long. We may externalize it through slicing and pasting the code chunk into Notepad (home windows) or BBEdit (Macintosh), and saving it as navigation.as. we might then change the code within the movie with this line:

    #encompass "navigation.as"

    This .as file would then be covered within the SWF file at compilation time and needn't be allotted with it.

    Tip: To right now export your ActionScript into an exterior file, select Export Script… from the options menu inside the actions Panel.

    Script Pinning

    since you can associate ActionScript moves with well-nigh any element of a Flash film, you may be working on one script fragment and wish to seek advice from another somewhere else. Clicking the other aspect will reveal that different fragment; if you deserve to return to the fragment you have been engaged on, you might conveniently lose your location.

    To support builders stay away from confusion while jumping between assorted script fragments, Macromedia has supplied script pinning. with no trouble click the Pin Script button in the movements Panel, and Flash will keep the presently displayed script fragment open in a tab along the bottom of the actions Pane. you can then navigate to another aspect to view its script devoid of fear of losing your place in the customary script – easily click the tab to change lower back to the pinned script whenever you need to. You may pin assorted script fragments when the situation calls for it.

    observe: Flash MX 2004 introduces a further pane within the movements Panel – the script navigator pane. discovered just below the movements toolbox, this new pane allows for convenient navigation via all the code in a film.

    carry and Lock

    actions can be brought to the timeline inside keyframes, or assigned to objects on the stage. Regardless which type of action you’re creating, despite the fact, it’s gold standard practice to create a new layer, supply it a meaningful name equivalent to ‘ActionScript’, and lock the layer earlier than placing your ActionScript in it. this way, you could without difficulty see the objects containing ActionScript and navigate to them with no need to open the movie Explorer.Naming Conventions

    for those who write code, create services, or identify layers and folders, there is a set of most fulfilling practices that remember to are trying to put into effect. Some of these are commonplace sense; others aren't so obtrusive. None of those conventions is essential, however by following these basic guidelines and different counsel in this chapter, be sure you be capable of organize your Flash tasks efficaciously.


  • create filenames that relate to the intention or goals of the Flash challenge
  • create names for features and variables that point out their roles within the venture
  • use underscores to separate words; avoid hyphens
  • be consistent to your application of the naming system you decide to use
  • don't

  • use acronyms that make little or no feel
  • shorten filenames
  • create feature, file, or variable names that require a Masters diploma in Particle Science to decrypt
  • use areas or merge words collectively
  • The Timeline, Simplified

    In our reality, time can only go ahead (even though some may additionally argue otherwise!); the equal is not authentic in Flash. The playhead within the timeline can stream forward and backward – it may leap frames.

    The Flash timeline is imperative to developing results, and all Flash videos use the timeline, despite the fact that simplest for the first frame. The introduction of Timeline effects in Flash MX 2004 has made it very handy to create speedy animations and transitional results inside your projects. With fundamental ActionScript, that you can start the playhead, play an animation, and send the playhead again to the beginning of the timeline to play once again. And, with handiest moderate amendment, which you could add an auto-incrementing counter to either conditionally leap to a further element on the timeline or return to the start of the timeline. It’s simple to create fundamental results and construct them up into something extraordinary.

    Timeline effects also make it easier to strengthen complex consequences which are transferable to different projects or collaborators. indeed, this idea of scalability should all the time be regarded in the beginning of a task. before you begin, ask yourself, "Will I with ease be in a position to use this effect once more in the same movie, or yet another challenge, devoid of huge recoding?" If the reply isn't any, you need to establish how to make it scalable.

    The simplest route to scalability is to make investments a bit time in scripting typical initiatives. in case you can animate an object the use of four traces of ActionScript that symbolize a reusable feature or snippet, go for it! This strategy makes for more straightforward renovation than a script containing assorted duplicated, nested film clips wherein the variables may also clash.

    Ask yourself these questions earlier than creating a brand new effect or beginning any challenge:

  • Will diverse effects occur on the stage at the equal time?
  • Will i use the same effect more than as soon as within the movie?
  • can i script the impact I want to create?
  • can i make the impact effectively transportable between initiatives?
  • am i able to without difficulty add new functionality to the impact?
  • If the purchasers or I don’t like the impact, can i without difficulty tweak it?
  • that you can create complex consequences the use of the timeline – in fact, earlier than the unlock of Flash 5 and later versions, this became the handiest solution to achieve this. Even nowadays, many of the animation results we see depend on timeline tweening between frames to create animation, flow, and opacity fading. The combination of Timeline outcomes and ActionScript will also be an impressive one, but this strategy also has a technical expertise. effects developed this manner are extra ‘tweakable;’ changing just a few settings here and there affects the final product considerably in very little time.

    The significance of the timeline may still no longer be underestimated. each object, from layers to movie clips, is present in the timeline when it’s added to the stage. make the effort to turn into general with the top-rated apply principles for working with the timeline.

    Label Me Up

    After a weekend or break, how long does it take you to return to terms with the Flash initiatives you left behind? organization is the important thing to minimizing this "re-familiarization" time. There’s no excuse for sloppy code or disorganized Flash projects. invest a little time beyond regulation initially of a mission, add features with care, and you’ll reap the rewards in case you return to it after time away or hand it over to your colleagues.

    I recommend the introduction of a layer named ‘Labels’ to dangle commentary, situations, and pointers as to what’s happening at each step on the timeline. This procedure is so simple as settling on a frame from the timeline, and adding a frame Label within the Property Inspector. conserving these rolling labels lets you see what’s happening within your motion pictures – you can also add small notes, as an instance, to remind yourself that code requires alteration, or photographs need to be swapped out.

    be aware: Flash MX 2004 allows you to successfully alter the body label class. To alternate a name, label, or anchor’s illustration inside the timeline, without difficulty click on the drop-down container that appears beneath the frame label inside the Property Inspector.

    including a Labels layer maintains this information separate and helps you organize your ideas related to timeline planning.

    arrange Your Layers

    In Flash version 5 and past, clients had the capability to organize work into different layers inside the timeline. This facility changed into extraordinarily valuable for isolating out design accessories within the stage. a bit planning and corporation of those layers can improvement you both all over the initial development procedure and when revisiting a assignment at a later date.

    In Flash MX and Flash MX 2004, which you could organize these layers into discrete folders. Let me show you how this reputedly small enhancement can improve your workflow.

    Let’s say you’ve been working for ages on a challenge that has many movie clips, buttons, and bitmaps on the stage. You’re the usage of many layers, though they’re no longer prepared into any particular layout, and you’re scrolling up and down the timeline window to entry them as you go. To make matters worse, the challenge is transforming into extra complex, which means extra layers and even more scrolling. fear no longer – here's all about to trade! figure 1.6 shows how to create and organize folders into discrete compartments, putting critical layers inside every. if you happen to conclude modifying a folder, simply click the arrow next to it to roll it up and give yourself more room in the timeline. as the initiatives you undertake develop into more worried and larger, the more suitable effectivity which you could benefit from this approach will turn into self-evident.

    In adding accessories to a venture, I continually delivery with a standard framework. I actually have a folder containing two layers – one for ActionScript, the other for labels. I actually have an additional folder for Animations, which is then subdivided into vital sections, and a folder for static imagery. most likely, that you would be able to trade this constitution to fit your construction needs and personal preferences.

    1366_ch1007figure 1.6. prepare folders and layers easily in Flash MX and Flash MX 2004.

    Timeline consequences (New in Flash MX 2004)

    New inside Flash MX 2004 is a plenty-predicted addition to the arsenal of experienced programmers and non-programmers alike: Timeline consequences. These are available from the Insert menu after you’ve selected an object from the stage. that you may access them at: Insert > Timeline consequences > impact.

    There are a few effect classes, each and every containing many feasible choices:

  • Blur
  • extend
  • Explode
  • Fade In
  • Fade Out
  • Fly In
  • Fly Out
  • develop
  • decrease
  • Spin Left
  • Spin right
  • Wipe In
  • Wipe Out
  • We’ll cowl these intensive, and notice how they can also be used to create attractive consequences, in Chapter 4, textual content outcomes.

    historically, to fade the opacity of an object from completely transparent to fully opaque, i'd access the timeline and tween between two situations of a film clip, altering the alpha values accordingly. notwithstanding functional, this approach can also be rather time-consuming and fiddly, peculiarly if you’re seeking to build an impact with varied film clips fading in, in a stepped method, to produce a blur. The addition of Timeline results provides builders a large diploma of manage over setup parameters. With so lots of these at your disposal, it’s short and simple to create compositions for yourself or for presentation to valued clientele.

    figure 1.7 shows that many properties are available in the Fade In command. Straight out of the box, the impact may also be applied and previewed within a matter of seconds, shaving appreciable time without work the historic strategies, peculiarly in case you’re the use of distinct iterations of the equal effect. Combining Timeline effects commonly produces unexpected yet desirable outcomes. the key to inventive success is, as always, to test unless you’re happy with the outcome.

    1366_ch1006determine 1.7. Edit the Fade In Timeline outcomes parameters inside Flash MX 2004.

    Wrapping Up the basics

    We’ve covered the basics of ActionScript and the Timeline, and discussed finest practices for both. Now it’s time to apply these tactics to create dazzling results that are attractive, effectively transferable among tasks, and enjoyable to discover and expand. in the next few chapters, we’ll cowl a number of subjects, with examples, information, and explanations of recommendations with the intention to prove beneficial to your day-to-day Flash projects.

    if you can’t look ahead to the next installment, download all three free chapters now. and take a look at the particulars of The Flash Anthology: Cool outcomes & functional ActionScript.

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