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Killexams 9A0-602 Dumps | Updated Pass4sure 9A0-602 prep on Twitter! - alphernet.com.au

9A0-602 | Certified Macromedia Flash MX 2004 Developer

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9A0-602 - Certified Macromedia Flash MX 2004 Developer - braindump

Vendor Adobe
Exam Number 9A0-602
Exam Name Certified Macromedia Flash MX 2004 Developer
Questions 130 Q & A
Updated On Click to Check Update
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Test Number : 9A0-602
Test Name : Certified Macromedia Flash MX 2004 Developer
Vendor Name : Adobe
Q&A : 130 Dumps Questions

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Certified Macromedia Flash MX 2004 Developer book

The Flash Anthology: Cool effects & useful ActionScript – Chapter 1: Flash essentials | 9A0-602 Dumps and Real exam Questions with VCE Practice Test

life with out Flash can be uninteresting and mundane. Flash sites are to static HTML sites what a family unit-measurement, deep-crust pizza with the entire toppings is to a piece of toast. many of today’s massive-influence websites are either full-blown prosperous information superhighway applications (RIAs) or a prudent blend of HTML and Flash. This cautious melding of applied sciences, coupled with seamless integration, means the change between an online experience that’s dazzling, and one which’s completely forgettable.

websites that use Flash because the sole medium for conveying their message, and websites that use several mini-Flash functions to punctuate static HTML, have a standard underlying theme: they all harness the power of Flash to create lightweight vector- (or coordinate-) based interfaces, purposes, and animations. Flash has turn into a powerful tool for the communication of ideas, its capabilities having inspired a large and passionate following of dedicated clients.

This collection starts by way of explaining the primary skills any designer or developer will should know as a way to use the package, then strikes on to discover in element the areas of animation and sound. It contains 3 articles:

Chapter 1: Flash EssentialsIf you’re new to Flash, this chapter will supply you a superior grounding in the application’s interface, as well as a simple understanding of the ActionScript dot notation. tips and options for working with ActionScript and the timeline are additionally included. ultimately, I’ll walk you via a number of organizational guidelines. This chapter begins below.

Chapter three: Animation EffectsThe question of even if to make use of timeline-primarily based or scripted animation is one every Flash developer asks at some element. We’ll discover the principles behind these consequences and try to put the timeline vs. script debate to leisure once and for all. The primary building blocks provided in this chapter will have you growing stylish animations right away!

Chapter 5: Sound EffectsOne of the most underemployed, yet beneficial additions to a venture is sound. appropriate sound results can raise the impact of move, supply comments to users interaction, and construct atmosphere. in this chapter, we analyze when sound may still be used, a way to opt for the right sound clip for the job, and how clips may also be imported and exported without problems. We discover quantity and panning, then build a mini sound participant, random track sequencer, and a lot extra.

The booklet

These 3 chapters are excerpts from my new book, The Flash Anthology: Cool effects & useful ActionScript. The ebook contains a total of over 60 ActionScipt solutions to common problems in Flash. each answer you’ll ever want in your Flash initiatives, from text and video effects, to debugging and the use of external facts in your functions, is coated in this 455-page reference. all the code covered within the ebook is attainable in a free downloadable archive.

in case you’d prefer to study the Adobe Acrobat PDF version of this tips, which you can download these three chapters FREE.

Your remarks

you probably have a query about any of the counsel coated during this collection, your gold standard possibility of a short response is to submit your question in the SitePoint boards. counsel for growth in addition to notices of any error you can also find (one or two may additionally have slipped through the cracks) are chiefly welcome — publish these to SitePoint e-book assist.

Now that’s out of how, let’s get our fingers soiled as we be taught the essentials of Flash!

Why Use Flash?

the new user can method Flash from many different angles. Designers may additionally well be impressed by way of Flash’s capabilities in the nation-states of interface design, aesthetics, and performance. when you have a powerful coding heritage, mathematical experimentation and the opportunity to gain knowledge of new coding options may additionally pique your interest. in spite of which course you approach it from, the expertise presents whatever thing to each budding Flash developer.

Flash’s inherent means to create super-compact, vector-based animations, coupled with a powerful scripting language (ActionScript), makes it possible for users to develop advanced effects, transitions, and interfaces with relative ease – whatever thing that might take many greater hours, or be absolutely impossible, the use of average HTML and DHTML coding methods.

Flash has enjoyed a number of incarnations considering that the early days before Macromedia bought the now ubiquitous plug-in and authoring tool, and construction continues these days with the exact liberate of Flash MX 2004 knowledgeable. The passing years have considered using Flash know-how shift from black art to mainstream internet building follow, as every new version of the utility gives clients with further capabilities, from animation, sound, and interactivity, to utility server access and video inclusion.

If a complete Flash novice have been to buy the latest reproduction of Flash and set up it, she or he would possible be overwhelmed by using the plethora of panels, drop-down menus, and person alternatives purchasable. Yet, after some experimentation, and a bit time spent practicing the manual and on-line tutorials, things would birth to make experience. if you’re during this boat – if here's the primary e-book you’ve purchased since your exact acquisition of Flash – congratulations! You’re in first rate business. If, in spite of this, you be aware of your manner around the utility and its interface, and recognize what you wish to do however don't seem to be exactly sure the way to do it, then you definitely, too, have come to the appropriate place. right through this booklet, I’ll try to present methods and tactics that address the questions that are most often posed in on-line forums and newsgroups. certain, there are lots of examples I could display you, however the solutions I’ve covered here are the opt for of the crop. when you take into account how the examples in this book healthy collectively, you’ll be in a position to observe them to many different circumstances and instances, and use them as building blocks for different Flash functions you may also create.

Flash’s vigour springs from its dynamism and flexibility. there are so many things which you can do with it, from creating standard animations for inclusion in your net purposes, to building amazing SQL and XML records-feeding super-applications. It will also be complex to establish a single factor at which to beginning or cease. You may decide to create a low-bandwidth animated headline to your site; you could choose to construct the total of your web page as a Flash application or collection of Flash applications. The choice is absolutely as much as you. This book provides precise-world examples and main-side techniques involving distinct elements of Flash. After every example, modifications may be offered that allows you to will let you extend that example to fit your certain needs.

I’ll count on you’re using Flash MX or later, and that you have some understanding of the software. This booklet received’t stroll you during the interface and let you know what it may possibly do; as a substitute, I expect you have got a grip on the basics, and that you’re itching to birth the usage of the software to its full skills. probably the most examples during this publication are certain to Flash MX 2004, demonstrating effective techniques for getting probably the most out of that edition in the shortest time, but the majority practice to Flash MX and above.

It’s time to buckle up and switch on the ignition. Let’s see what Flash has to offer!

note additionally for you to download this chapter in pdf structure in case you’d favor to examine this content material offline.

What’s New In Flash MX 2004?

Flash MX 2004 is a step above previous versions. not most effective does it present a plethora of enhancements and new points, however the software comes in two "flavours": Flash MX 2004 and Flash MX expert 2004. Your needs will assess which edition is right for you. Flash MX 2004 is the optimal instrument for developing multimedia content material, or adding video, audio, pics, or records to your initiatives. Flash MX 2004 expert, nonetheless, carries extra facets akin to varieties-based mostly programming (a lot like Microsoft visual Studio), facts connectors for binding XML and web functions to your initiatives, and venture administration equipment.

if you intend to create tasks that comprise anything else greater than a modicum of ActionScript, you require connection to external facts sources, or need to harness the vigor of superior accessories, then i would strongly suggest you to buy Flash MX expert 2004. The day will come – likely prior to you are expecting – should you’ll want the additional horsepower it supplies. Don’t get caught brief!

Flash MX 2004 features at a look

Let’s take a look on the fundamental improvements and new facets provided by using the 2004 releases. those facets marked (professional) can be found within the professional version handiest.

ActionScript 2.0A main object-oriented growth to the ActionScript mannequin, ActionScript 2.0 enables for powerful typing and inheritance according to the ECMA requirements. Don’t be concerned if these terms are new to you – we’ll talk about them in element later.

PerformanceThe new version of the Flash participant has been appreciably overhauled to boost playback speeds and responsiveness.

Error ReportingThe error reviews generated when a Flash movie is previewed internally had been a lot greater in this release of the application. The experiences deliver greater descriptive guidance, which makes it less complicated to repair display-stopping error. See Chapter 9, Debugging for greater guidance.

protection ModelThe Flash participant safety mannequin has been more suitable enormously, and now provides even tighter security on your functions.

ImportingFlash builders can now import a number of new codecs, together with Adobe PDF and Adobe Illustrator 10. Flash MX 2004 additionally contains a Video Import Wizard to make importing video formats easier. See Chapter 6, Video results for details on this performance.

Spell CheckingA stunning new function, spell assess lets you search textual content inside your movies for typographical mistakes.

assist PanelThe assist Panel comprises context-primarily based help in addition to a full ActionScript reference that updates at the click on of a button with the newest content from Macromedia.

New TemplatesA record of new templates designed to help the speedy building of Flash purposes is available with the 2004 unlock of Flash. The templates include:

  • advertising
  • form applications (pro)
  • cell gadgets
  • picture Slideshows
  • shows
  • Quiz
  • Slide displays (seasoned)
  • Video (seasoned)
  • To access the templates, choose File > New, and click the Templates tab.

    Timeline EffectsTimeline effects allow you right away to create editable regular results such as exploding textual content, blurred animation, and opacity transitions. due to the prolonged API of Flash in the 2004 versions, many third-birthday party software providers now create these outcomes for use in Flash. a superb latitude of third-birthday celebration Timeline consequences is available from Macromedia’s online save, and includes Distort FX, Pixel FX, and text FX, developed by using red gigantic utility. These mean you can create some intellect-bending visuals from inside Flash.

    BehaviorsBehaviors will let you right away add basic ActionScript commands to your videos. they can form building blocks for your code, or you can without problems use them so as to add interactivity with out getting your arms soiled with ActionScript.

    To access the Behaviors Panel, choose Window > construction Panels > Behaviors.

    advanced add-ons (seasoned)Flash MX 2004 skilled includes a new series of add-ons that facilitate the construction of advanced purposes.

    Flash form Presentation (pro)Flash form Presentation displays a new development device an awful lot like that of Microsoft visible Studio. It permits for the swift introduction of, as an example, contact and registration types. See Chapter 7, Flash kinds for greater.

    Flash Slide Presentation (seasoned)growing slide-primarily based functions has under no circumstances been simpler, because of the inclusion of built-in navigation to assist users stream throughout the slides.

    statistics Binding and statistics Connection Objects (pro)Flash MX 2004 professional introduces built-in information connectors to exterior statistics sources such as internet features and XML. With the introduction of statistics Binding, accessories akin to ComboBoxes can also be populated with exterior statistics quite effectively.

    source handle (professional)that you could now with no trouble leverage supply control for your Flash initiatives with the aid of integrating Flash with Microsoft visual SourceSafe. This ensures you don’t overwrite work by different crew members on important tasks by means of the ‘assess-In/investigate-Out’ methodology.

    evaluating Vectors and Bitmaps

    all through the early days of web design, bandwidth became always a controversy – the better the web page content material, and the better the number of pictures, the longer the watch for the page to render in the browser.

    lengthy down load instances proved to be a huge flip-off for many surfers. youngsters, because the web evolves and excessive-pace connections become greater typical in homes and workplaces, much less emphasis is placed on creating super-tight pages with ultra-skinny images. Of course, it’s nonetheless top of the line follow to write down concise code, and make sure you pictures are as small as viable, in an effort to maintain down load instances to a minimal. With Flash’s vector-primarily based pix equipment, which you can always generate internet-optimized photographs and create low bandwidth functions. The beauty of creating photos inside Flash is that should you zoom into the movie, you don’t event the lack of clarity or the pixellation that happens with average bitmaps. This produces a crisper seem and feel, as proven in figure 1.1.

    1366_ch1001determine 1.1. evaluate bitmap and vector photograph file formats.

    that you may import natural bitmaps into Flash, but these will surely boost the measurement of the closing film. for instance, if you compared a vector-based mostly interface created within Flash to an interface built from distinct bitmaps and HTML, the Flash-developed interface file size could be dramatically decrease, and the download pace enormously faster, than the bitmap-and-HTML edition of the web page.

    Interactivity limitless

    Flash uses an object-oriented programming language called ActionScript, which shares many themes and capabilities with JavaScript. As JavaScript is prevalent to many web designers, understanding the ActionScript syntax will also be noticeably easy. basically, here's the case even for these and not using a programming heritage. Subsequent chapters supply a full explanation of how the utility suits collectively, as neatly as the reasoning behind ActionScript code.

    Designing interactive outcomes in Flash stumps many developers. They might have an idea of what they wish to do, but they don’t be aware of the way to do it, what will also be scripted, or which results require commonplace timeline interplay and tweening. The fundamental skills of growing scripted consequences is that purely altering a few variables or the way a function is referenced can have a dramatic influence upon the ultimate movie. developing consequences with usual strategies capacity altering the timeline, keyframes, and tweening, and may be quite daunting – mainly for those who’re working with a large number of frames and layers. The thoughts outlined in this publication will contain scripted effects except in any other case referred to.

    When a brand new person casts their eye over a few lines of ActionScript, the commonplace response is a glazing over of the eyes. The sight of well-nigh any programming language can scare learners away, but it surely’s essential to bear in mind that ActionScript isn’t tricky to remember; its researching curve is relatively mild. hobbies are prompted in 3 ways: buttons in the interface are clicked, certain situations are met, or the playhead of the timeline reaches a certain frame.

    whereas ActionScript can get very complicated, there are many tips on how to create brief, captivating effects with minimal effort. each line of ActionScript you create will assist you take into account additional the intricacies of the language and the way it can be modified to suit your needs. each line you write will offer you extra self assurance to undertake increasingly advanced and moneymaking projects.

    With this in mind, let’s circulate on to explore ActionScript’s general terminology, the programming interface, and how it all fits collectively to create the outcomes you need.ActionScript Uncovered

    ActionScript is an Object-Oriented Programming (OOP) language that interacts with a movie’s objects and controls the movie’s playhead. ActionScript is ECMA-262-compliant, which means it conforms to the foreign average for JavaScript.

    while we will check many elements of ActionScript, it’s past the scope of this booklet to cover each constructed-in characteristic and object. The books listed below cover lots of the prolonged performance of JavaScript and ActionScript, and are helpful references that may still be part of any Flash developer’s library.

  • ActionScript: The Definitive guide (2nd edition, O’Reilly)
  • expert JavaScript (2nd version, SAMS)
  • all the way through this e-book, I’ll clarify why we’re the use of particular pieces of code; the place acceptable, I’ll also show how similar functions may also be conducted with the aid of timeline manipulation, and why it’s gold standard follow to script them in most cases.

    here’s an easy example that illustrates the merits of ActionScripting and suggests how effortless it is to control ingredients of the ActionScript to change the final outcomes.

    To animate an object’s movement from factor A to point B, you could create a movie clip of the object you want to move, create two key frames on the timeline, and tween between them to provide the move. whereas here is a valid system for growing animation, that you would be able to instead script this method in a couple of traces of simple code.

    count on we've a movie clip named myMC. adding right here ActionScript code to the main timeline strikes the film clip to the right if the horizontal place (_x) is under 500:

    myMC.onEnterFrame = function () if (this._x < 500) this._x++; ;

    pretty simple, isn’t it?

    The decent factor about scripting animation and different results is that the scripts can also be stored inside your personal script library (or a shared library), competent for inclusion on your Flash applications each time you want them. altering the scripts to suit your needs, in preference to altering nested timelines, has evident advantages in terms of your own productiveness, and in assisting you strengthen a reference library. To trade the range of motion in the above example, we might effortlessly alter the numeric value from 500 to any other value.

    Let’s take a short examine some of the ambitions ActionScript can accomplish, taking into account that these are just a number of of its many uses. In later chapters, we’ll cowl many extra, together with some that can also shock you.

  • fundamental or advanced animation consequences
  • Transitional results
  • Interactive person interfaces
  • Menu systems that can't be produced in some other medium
  • Experimental mathematical outcomes
  • basic or complicated interactive games
  • Connection to databases or external files by the use of a middle tier (ASP, ColdFusion, Hypertext Preprocessor, or Macromedia facts Connection components)
  • ActionScript Dot Notation

    ActionScript uses a special formula to reference objects that seem on the stage and are embedded within film clips and buttons. in case you’re universal with JavaScript, you’ll be at home with the ActionScript Dot Notation for referencing objects within your Flash motion pictures. in line with this notation, doc.layer1.form1.checkbox1.value refers to the value of a checkbox within a form interior a layer contained in the existing doc.

    if you’re now not regularly occurring with this formulation of referencing objects, don’t be anxious – it’s as straightforward as falling off a motorcycle. You’ll quickly decide on it up!

    There are three special keyword phrases in ActionScript that can be used to handle objects on the stage:

  • this – refers to the exact object to which the script is connected (i.e. itself)
  • _parent – refers back to the film clip that includes the item to which the script is attached
  • _root – refers back to the leading Flash movie, which includes the whole hierarchy of objects
  • in this dialogue, let’s pay attention to _root. Say you create a Flash film that incorporates a film clip called Cloud, which in flip consists of one more movie clip called Water_Droplet_001. To discover the alpha property value (opacity) of the Water_Droplet_001 clip, you might use the following ActionScript expression:

    _root.Cloud.Water_Droplet_001._alpha

    How does this code work? Have a glance at determine 1.2 beneath. notice that the water droplets are contained within the cloud (i.e. they’re babies of the parent cloud). We reference a single water droplet – for the sake of simplicity, the first water droplet (water_droplet_001) – inside that cloud. The reason we use the term _root before the thing is to tell Flash to beginning searching from the very excellent of the movie hierarchy inside the stage.

    1366_ch1002determine 1.2. consider the affect of the ActionScript dot notation.

    Grabbing this cost of the alpha property of the Water_Droplet_001 movie clip, and storing it in a variable named Water_Droplet_001_Alpha, is as simple as this:

    Water_Droplet_001_Alpha = _root.Cloud.Water_Droplet_001._alpha;

    Objects placed on the canvas can have many residences controllable both from within, and out of doors, the objects themselves – all of which adds to the enjoyable of experimentation and studying.

    moves Panel Unraveled

    moves are items of ActionScript code that function designated capabilities. functions that are known to create primary moves inside Flash encompass:

    getURLSends the browser to an HTML web page you specify

    stopStops the playhead of the timeline

    playStarts the playhead of the timeline

    gotoAndPlay, gotoAndStopJumps the playhead of the timeline to either a labeled frame or body quantity

    These core ActionScript services are among the most regular you’ll use to navigate to diverse components of a movie. You may have already got encountered them while dabbling in Flash 5 or later versions of the utility. This definitely is just the tip of the iceberg when it involves ActionScript. As you’ll see later, it presents a lot of how to enhance interaction and add particular results to your work.

    ActionScript is introduced to the stage by means of the movements Panel. in case you’ve ever created a scripted animation, or any results that use these simple methods, you could have viewed the moves Panel. in this ebook, it might be the only most essential weapon on your arsenal, so let’s move through it now to be certain you understand every little thing this device locations at your disposal. that you could entry the panel through Window > construction Panels > actions, or via hitting F9.

    1366_ch1003determine 1.3. The movements Panel in Flash MX 2004 is your single most essential weapon.

    determine 1.3 suggests the movements Panel with right here accessories indicated:

  • Add a new merchandise to the script window
  • find code
  • find and replace (very constructive)
  • Insert target path browser
  • investigate syntax
  • Auto-format code (you can trade formatting preferences from the alternatives menu)
  • reveal code trace (when at a significant point)
  • alternate options menu (beneficial in configuring code hinting, code colorings and so on.)
  • View alternate options (line numbers, observe wrap, Esc shortcut keys)
  • Debug options (see Chapter 9, Debugging)
  • ActionScript reference
  • Pin active script within actions Panel
  • actions toolbox
  • Script navigator
  • Script pane
  • moves Panel Framework

    The movements Panel doesn’t offer expert and common modes in Flash MX 2004 or Flash MX 2004 expert. In prior types, the moves Panel may well be run in one of those two modes, toggled to from its alternate options menu. In common mode, moves may be inserted simplest by the use of the menu equipment; skilled Mode allowed the developer to enter movements by way of typing at once into the moves Panel itself. within the 2004 editions, which you could add ActionScript to the Script pane simplest through direct enter, the actions toolbox, or the + button above the Script pane.

    in case you’re nevertheless "finding your ft" when it comes to the movements Panel, you aren’t left absolutely for your personal. Flash’s code hinting functionality will try to finished your code instantly, or supply you a call of syntax in accordance with what you’ve already typed. for instance, in case you class "Math" within the movements Panel, you’ll be introduced with a listing of strategies that are available for the maths type, ordered alphabetically from abs to tan. that you may then either opt for the formula you require from the drop-down menu or proceed typing the script your self.

    Optimizing the moves Panel

    one of the critical elements of working successfully inside Flash, and reducing the building time of scripted effects, is an effective and cozy working environment. Now, I’m now not about to let you know to vacuum your room and polish your desk (besides the fact that children I should admit that before I sit all the way down to a scripting session, I do model my papers out and check out to resolve my workspace). however remember: a tidy atmosphere displays a tidy intellect, and tidy code is less demanding to be mindful if you come returned to it at a later date.

    1366_ch1005figure 1.four. Get to know the essential alternate options inside the actions Panel.

    There are three foremost options accessible in the actions Panel that are top notch time-savers, and may support you to your quest for coding perfection. The buttons for these are present in figure 1.four:

  • reveal Code hint: in case you class without delay into the movements Panel and Flash suggests syntax to finished your code, you’ll note that in case you don’t settle for this recommendation, after a short while it will disappear from the display. At other times, you may be fortunately coding away, best to have the ActionScript gremlins run in and steal thoughts from your brain – unexpectedly, you neglect what you have been typing! In either experience, click this button to have the application monitor a code hint relative to your current position in the script.
  • Auto structure: After heavy code modifying, additions, and deletions, the comments and formatting within your code can get a bit out of kilter. a simple click on of the Auto format button will layout your code fantastically, based on both preset guidelines or customized suggestions you set up, as described within the subsequent part. here's probably the most generally clicked buttons in my replica of Flash – it’s a welcome addition to Flash MX and later types.
  • assess Syntax: in case you’re analyzing the have an effect on of a chunk of script on the remaining movie, the remaining thing you wish to see is an output window filled with errors. To check your code for mistakes devoid of either exporting the movie or viewing it within the inner Flash player, click on on the determine Syntax button (Ctrl-T, or Command-T on Mac). this will report any errors immediately, that may retailer lots of time in the initial building phases.
  • Configuring Auto layout

    Coming back to a bit of code you developed six months past will also be a nice adventure in case your code is comfortably formatted and commented; if not, it will also be a veritable nightmare.

    The Auto format button helps preserve your code in the very best situation. while it doesn’t comment code for you, it does make code readable – really a bonus in case you’re revisiting libraries of compiled code. to alter the Auto structure options to your liking, opt for Auto layout options… from the options drop-down menu within the corner of the moves Panel. To maintain your code in pristine circumstance, I indicate you determine the entire checkboxes, for you to produce an identical effect to that shown in figure 1.5.

    1366_ch1004determine 1.5. regulate the Auto structure options to generate cleaner code.

    Code Commenting

    There comes a time all through each assignment, be it tremendous or small, if you return to a line or chunk of code and believe ‘Hmm… what does that bit do once more?’ There’s nothing worse than having no idea what your code does, and needing to work through all of it once more to make alterations or reuse it in an additional project. Commenting will make your code extra readable, less demanding to navigate, and, in case you work as a part of a group, greater readily transferred or shared by means of commonplace libraries.observe

    feedback in ActionScript aren't finished when a film is working; truly, Flash completely ignores them. They’re in your advantage, used to describe your code or briefly disable sections of it.

    as an example, right here’s a snippet I consist of as the first line of each function I write. I store this as a text file in the ActionScript library on my challenging power so that I don’t need to retype it each and every time i exploit it. It consists of a wealth of assistance that makes it handy for me (or every other developer) to see what the code does, what variables it's going to settle for and/or output, and principal revision information:

    //----------------------------- //function name: name of Your feature //characteristic Date: 15/09/2003 //input: input Variables (e.g colour Variable (String)) //Output: Output Variables (e.g Hex color Reference) //Revision Date: 28/09/2003: introduced Non Numeric Error Checking //-----------------------------

    A double curb (//) tells Flash to disregard the the rest of a line of code. in the example above, each line of the comment starts with a double scale back. that you may additionally use this trick to briefly disable a line of code, like so:

    // var TestVar = _root.parentMovieClip.childMovieClip.price;

    you can create multiline comments by beginning them with /* and ending them with */. right here’s what the function description would appear to be using that trend of comment:

    /*----------------------------- function name: name of Your characteristic characteristic Date: 15/09/2003 enter: input Variables (e.g colour Variable (String)) Output: Output Variables (e.g Hex colour Reference) Revision Date: 28/09/2003: brought Non Numeric Error Checking -----------------------------*/

    This style of remark may also be used to "remark out" complete blocks of code, like this:

    /* _root.Option_Button.onPress = feature () getURL ("http://www.google.com"); ; */

    Taking a little overtime to comment code will prevent and others time in the long run. once you get into the habit of commenting, you’ll ask yourself how you ever obtained by with out it.

    ActionScript Coding tips

    There are a number of key aspects to be aware about growing functions and moves within the moves Panel. These are by no skill the be-all and conclusion-all of surest coding practices inside Flash; they’re purely requirements so that you can see you spend extra time establishing, and less time attempting to find and squashing bugs.

    ActionScript is Case-sensitive

    identical to the JavaScript on which it’s based mostly, ActionScript will no longer work as anticipated if it’s written within the incorrect case. however there are some exceptions. for example, agree with right here function:

    function TestTrace () hint ("hey");

    This function is absolutely error-free, and may output ‘good day’ to the Output Window when it’s referred to as. Now, even though the feature name is capitalized (TestTrace), you can name the characteristic devoid of the capitalization (testtrace), and Flash gained’t complain:

    myButon.onRollOver = feature () testtrace ();

    word: In Flash MX, the ActionScript compilation activities is quite forgiving – it’s no longer case-delicate. ActionScript should be handled as case-delicate if you consist of #strict pragma as the first line of a script.

    simply as a result of ActionScript is forgiving along with your own characteristic and variable names, don’t expect it to do you the same favors when it involves developed-in names. These error will cease your code from executing and are often the most disturbing and complicated to discover as you introduce extra code into your mission. for that reason, the most appropriate policy is to all the time take care to make use of the relevant capitalization.

    Externalize ActionScript

    Externalizing gigantic blocks of ActionScript is a good way to separate the points of your project and support maintain your code tidy and concise. imagine, as an instance, that we've a bit of navigation code that’s 50 lines lengthy. We could externalize it by means of chopping and pasting the code chunk into Notepad (windows) or BBEdit (Macintosh), and saving it as navigation.as. we would then exchange the code in the film with this line:

    #include "navigation.as"

    This .as file would then be included within the SWF file at compilation time and needn't be allotted with it.

    Tip: To right now export your ActionScript into an external file, choose Export Script… from the alternate options menu inside the actions Panel.

    Script Pinning

    since you can associate ActionScript moves with nearly any point of a Flash film, you may be working on one script fragment and need to confer with another in other places. Clicking the different point will monitor that other fragment; in case you should return to the fragment you have been engaged on, you could with no trouble lose your place.

    To help developers prevent confusion whereas leaping between assorted script fragments, Macromedia has provided script pinning. without difficulty click the Pin Script button within the moves Panel, and Flash will maintain the currently displayed script fragment open in a tab along the bottom of the moves Pane. that you may then navigate to a different aspect to view its script devoid of concern of dropping your area in the normal script – comfortably click the tab to change lower back to the pinned script whenever you deserve to. You also can pin dissimilar script fragments when the situation calls for it.

    note: Flash MX 2004 introduces an additional pane in the moves Panel – the script navigator pane. discovered simply beneath the actions toolbox, this new pane makes it possible for easy navigation through the entire code in a film.

    carry and Lock

    moves will also be added to the timeline within keyframes, or assigned to objects on the stage. Regardless which class of action you’re creating, despite the fact, it’s optimum practice to create a brand new layer, provide it a meaningful identify comparable to ‘ActionScript’, and lock the layer earlier than putting your ActionScript in it. this manner, which you could without difficulty see the objects containing ActionScript and navigate to them with no need to open the movie Explorer.Naming Conventions

    if you write code, create features, or identify layers and folders, there is a collection of most advantageous practices that you should definitely try to put into effect. Some of these are typical experience; others are not so obvious. None of these conventions is primary, however with the aid of following these standard instructions and different guidance during this chapter, be sure you be in a position to organize your Flash initiatives effectively.

    Do

  • create filenames that relate to the intention or goals of the Flash undertaking
  • create names for functions and variables that point out their roles in the task
  • use underscores to separate words; evade hyphens
  • be consistent for your application of the naming system you come to a decision to make use of
  • do not

  • use acronyms that make little or no sense
  • shorten filenames
  • create feature, file, or variable names that require a Masters degree in Particle Science to decrypt
  • use areas or merge words collectively
  • The Timeline, Simplified

    In our fact, time can best go forward (though some may argue in any other case!); the identical isn't genuine in Flash. The playhead in the timeline can movement ahead and backward – it may also soar frames.

    The Flash timeline is integral to growing effects, and all Flash videos use the timeline, even though handiest for the first body. The introduction of Timeline outcomes in Flash MX 2004 has made it very handy to create rapid animations and transitional consequences inside your projects. With fundamental ActionScript, you could birth the playhead, play an animation, and send the playhead again to the starting of the timeline to play once more. And, with handiest slight amendment, you could add an auto-incrementing counter to both conditionally jump to one more point on the timeline or return to the birth of the timeline. It’s essential to create basic results and build them up into whatever thing mind-blowing.

    Timeline results also make it less demanding to increase complicated consequences which are transferable to other tasks or collaborators. indeed, this concept of scalability may still at all times be regarded initially of a challenge. before you begin, ask yourself, "Will I effortlessly be in a position to use this effect again in the equal film, or another project, with out huge recoding?" If the reply is no, you should identify easy methods to make it scalable.

    The least difficult direction to scalability is to invest a little time in scripting normal initiatives. if you can animate an object the usage of four lines of ActionScript that represent a reusable feature or snippet, go for it! This strategy makes for more straightforward preservation than a script containing distinctive duplicated, nested movie clips in which the variables may additionally conflict.

    Ask your self these questions earlier than creating a brand new effect or beginning any project:

  • Will dissimilar results take place on the stage on the identical time?
  • Will i exploit the equal effect greater than as soon as within the movie?
  • can i script the effect I are looking to create?
  • can i make the impact effortlessly portable between initiatives?
  • can i without problems add new functionality to the effect?
  • If the shoppers or I don’t just like the effect, am i able to comfortably tweak it?
  • that you can create complex consequences the use of the timeline – in fact, before the unlock of Flash 5 and later versions, this become the simplest option to do so. Even nowadays, most of the animation consequences we see count on timeline tweening between frames to create animation, stream, and opacity fading. The mixture of Timeline consequences and ActionScript may also be an impressive one, however this approach additionally has a technical competencies. effects developed this way are more ‘tweakable;’ changing a couple of settings right here and there impacts the closing product considerably in very little time.

    The value of the timeline should still no longer be underestimated. each object, from layers to film clips, is present within the timeline when it’s delivered to the stage. take the time to turn into universal with the highest quality follow ideas for working with the timeline.

    Label Me Up

    After a weekend or holiday, how long does it take you to come back to terms with the Flash projects you left behind? company is the important thing to minimizing this "re-familiarization" time. There’s no excuse for sloppy code or disorganized Flash projects. make investments a bit time beyond regulation at first of a project, add facets with care, and you’ll reap the rewards when you return to it after time away or hand it over to your colleagues.

    I recommend the creation of a layer named ‘Labels’ to cling commentary, circumstances, and pointers as to what’s occurring at every step on the timeline. This technique is so simple as selecting a frame from the timeline, and adding a body Label inside the Property Inspector. holding these rolling labels means that you can see what’s going on inside your films – you also can add small notes, as an instance, to remind your self that code requires alteration, or pix deserve to be swapped out.

    be aware: Flash MX 2004 lets you efficiently alter the frame label category. To trade a name, label, or anchor’s illustration in the timeline, without difficulty click on the drop-down field that looks below the frame label inside the Property Inspector.

    adding a Labels layer keeps this information separate and helps you organize your concepts related to timeline planning.

    prepare Your Layers

    In Flash version 5 and previous, clients had the skill to organize work into different layers within the timeline. This facility changed into extremely effective for isolating out design add-ons in the stage. a bit planning and corporation of these layers can improvement you both all the way through the preliminary construction manner and when revisiting a challenge at a later date.

    In Flash MX and Flash MX 2004, which you can arrange these layers into discrete folders. Let me display you how this reputedly small enhancement can increase your workflow.

    Let’s say you’ve been working for a long time on a project that has many movie clips, buttons, and bitmaps on the stage. You’re the use of many layers, though they’re no longer geared up into any certain format, and also you’re scrolling up and down the timeline window to entry them as you go. To make concerns worse, the challenge is growing to be greater advanced, which skill extra layers and even more scrolling. fear not – here's all about to trade! figure 1.6 suggests how to create and organize folders into discrete compartments, placing critical layers within each. in the event you conclude enhancing a folder, just click on the arrow next to it to roll it up and supply yourself more room in the timeline. because the initiatives you undertake become greater involved and larger, the improved efficiency that you can benefit from this method will become self-evident.

    In adding components to a challenge, I continually beginning with a standard framework. I actually have a folder containing two layers – one for ActionScript, the other for labels. I actually have a further folder for Animations, which is then subdivided into critical sections, and a folder for static imagery. undoubtedly, that you can alternate this constitution to fit your building wants and personal preferences.

    1366_ch1007figure 1.6. arrange folders and layers comfortably in Flash MX and Flash MX 2004.

    Timeline consequences (New in Flash MX 2004)

    New inside Flash MX 2004 is a tons-anticipated addition to the arsenal of skilled programmers and non-programmers alike: Timeline effects. These are available from the Insert menu after you’ve selected an object from the stage. which you could access them at: Insert > Timeline effects > effect.

    There are a number of effect classes, each and every containing many feasible decisions:

  • Blur
  • extend
  • Explode
  • Fade In
  • Fade Out
  • Fly In
  • Fly Out
  • grow
  • shrink
  • Spin Left
  • Spin correct
  • Wipe In
  • Wipe Out
  • We’ll cowl these extensive, and spot how they may also be used to create attractive effects, in Chapter 4, text effects.

    historically, to fade the opacity of an object from fully clear to fully opaque, i'd entry the timeline and tween between two instances of a film clip, altering the alpha values for that reason. even though purposeful, this approach will also be reasonably time-ingesting and fiddly, particularly in case you’re trying to build an effect with dissimilar film clips fading in, in a stepped method, to provide a blur. The addition of Timeline consequences offers builders a big diploma of control over setup parameters. With so a lot of these at your disposal, it’s short and simple to create compositions for yourself or for presentation to valued clientele.

    figure 1.7 suggests that many properties are available in the Fade In command. Straight out of the field, the impact may also be applied and previewed inside a be counted of seconds, shaving considerable day off the historical techniques, certainly in case you’re the use of diverse iterations of the equal effect. Combining Timeline consequences often produces unexpected yet appealing outcomes. the important thing to artistic success is, as all the time, to experiment except you’re happy with the influence.

    1366_ch1006determine 1.7. Edit the Fade In Timeline effects parameters within Flash MX 2004.

    Wrapping Up the fundamentals

    We’ve coated the basics of ActionScript and the Timeline, and discussed top-quality practices for both. Now it’s time to apply these strategies to create astounding outcomes which are attractive, quite simply transferable among initiatives, and enjoyable to discover and extend. in the following few chapters, we’ll cover a number of subjects, with examples, assistance, and explanations of techniques in an effort to show useful on your daily Flash initiatives.

    in case you can’t watch for the next installment, down load all three free chapters now. and check out the particulars of The Flash Anthology: Cool consequences & useful ActionScript.


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